Playtest: https://goo.gl/onvzRR
Survey: https://goo.gl/oTfHm1
Ok here we are! SaveTheHero_Playtest_0.0.2 is out! Now the survey isn't mandatory, but it's what helps make the game better. Plus if you fill it out, your name will be put in the credits under, "play testers". If you do what to help and fill it out, please wait until after you've played the game.
Playtest: https://goo.gl/onvzRR Survey: https://goo.gl/oTfHm1
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Looks like making levels for this sure does take a while. I've mostly been working on levels at this point. So there isn't much to show off. But hey! Here's a .gif of the wizard teleporting at the last minute, and me face planting into the wall!
I should have a computer playtest version of the game up in a week! I'm a little late, but I've brought the .gifs! Here's a few .gif files that show the progress of the game so far. As we can see here, we have crystal and coin collecting! And here we have the wizard, able to be tracked, hit, and teleport away! There's still a lot to do, but for the playtest V2, we are keeping it bare bones. Don't want to make something to just remove it right? I've done that enough already! I still gotta make more world chunks, and fix a lag spike that comes up when attaching those world chunks. After that, I think we'll have just enough for playtesting! Still planned for the middle of this month. Things are on schedule... kind of.
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October 2019
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