Gosh it has been a while. I've been working at this for a while now trying to get something worth showing. I gotta say, collision with slopes are much more difficult than I imagined. I mean, how difficult is it to get a character walking and jumping around? Maybe I'm just inexperienced. But either way, I did it and I can show it off now!!!
Through a combination of lack of experience and wanting to do new things, I've been doing and re-doing things a lot. It's making progress crawl. Though after a reorganization of thoughts and ideas, things seem to be moving faster. Also I think I jumped the gun on adding artwork. I think I needed a more playable game before trying to add art to it. So that's what I plan to do now. I'm going to keep programming until I get to a point where I need artwork to continue.
The new things added are; pixel perfect collisions from every conceivable type of collision, placeholder animations for Terra (the protagonist), Terra's crystal able to move around while staying within a certain distance from the player, Terra's crystal being able to attack/jump forward.
Through a combination of lack of experience and wanting to do new things, I've been doing and re-doing things a lot. It's making progress crawl. Though after a reorganization of thoughts and ideas, things seem to be moving faster. Also I think I jumped the gun on adding artwork. I think I needed a more playable game before trying to add art to it. So that's what I plan to do now. I'm going to keep programming until I get to a point where I need artwork to continue.
The new things added are; pixel perfect collisions from every conceivable type of collision, placeholder animations for Terra (the protagonist), Terra's crystal able to move around while staying within a certain distance from the player, Terra's crystal being able to attack/jump forward.